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08/14/08 by Adam

I’m rather addicted to Dungeons & Dragons. It’s a bit sad because we’ve only played three times, and the first clusterfuck can hardly be considered playing. This is what always happens to me. I really get into something, and then I spend a large portion of my free time thinking about it, planning things out, etc., but then I never really get to see things through. With D&D, it’s hard to just get the players together, even after we reduced ourselves from 5 to 3 after that first experience. It’s been weeks since we’ve played but I still think about it a lot. We are half way through the quick dungeon in the back of the DM’s Guide, we got slaughtered in the third encounter (damn kobolds on their raised platform throwing their skull-skull stone at us), and only did the opening encounter of the Keep on the Shadowfell adventure pack. I say ‘we’ because I play both as the DM and a warlord player along side my buddies’ wizard and paladin. It’s interesting taking on both roles because I need to try and seperate my consciousness in two, and since I’m neither a Jedi nor a schizo, that’s pretty tough. So I knowingly trigger damaging traps and use the monsters to the point of killing my own character, all in the hopes of keeping the game real. I try to play my warlord and those nasty dungeon crawlers as they would in reality. Or fantasy. Whatever.

So in the meantime, which is practically all the time because we never play, I have been cooking up my own D&D adventure. Only, it’s not just Dungeons & Dragons; it’s Final Fantasy as well. That’s a very obtuse thing to say, I know. Basically, I’ve created a FF-esque world and applied the mechanics of D&D to it. I’m sure it’s been done, and I’m sure it’s been executed better, but it’s a creative outlet. I’ve got a lot of the elements common to the FF series thrown in my blooming adventure. Got some unlikely heroes, some villains and some behind-the-scenes-villains, some crystals, Cid, Wedge & Biggs, and I’ve even thrown in some limit break mechanics and swapped all the races and classes for one mores suiting to FF. I can’t help but think of a moogle dragoon and smile. Monsters are recognizable as marlboros, flans, adamantoises, etc. Creating powers for each class was a fun task, but I’m sure the balance I’ve created is all but non-existent.

Here’s a little taste of where things are when you start my game. One sprawling Citadel has encroached on the majority of the planet. It is of epic scale and all but the monstrous creatures of the world and those few who have forsaken themselves live securely inside. The city is ever expanding and the governing corporation has demolition teams in its employ that travel on the outside, clearing away old forgotten cities and other obstructions from the progress of the Citadel. These teams have been genetically enhanced so that they may deal with any outside resistance. The player characters, under the direction of their section boss Cid, make up one of these squads. After clearing away another defunct city, they make their standard checks and discover some kind of underground structure and descend into the darkness in order to determine the best way to destroy it. Of course, as any FF game, it is cheap and a bit stale, but it wanders in directions that take you far, far away from the beginning.

I’m sure nothing will ever come of this, but perhaps it may. Maybe some day you will play The Root of All Evil (working title), a DnDFF Adventure!

Take a stand!

  1. First, I will prob come down next week so have sugar tits cook up some blueberry muffins for me.

    Second, you are a nerd.

    Third, I love your face.

    — B · Aug 15, 08:17 AM · #

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